//---------------------------------------------------------------------------------
// Copyright (c) 2008 VoiceLynx Project
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
//     1. The origin of this software must not be misrepresented; you must not
//        claim that you wrote the original software. If you use this software
//        in a product, an acknowledgment in the product documentation would be
//        appreciated but is not required.
//
//     2. Altered source versions must be plainly marked as such, and must not be
//        misrepresented as being the original software.
//
//     3. This notice may not be removed or altered from any source
//        distribution.
//---------------------------------------------------------------------------------

#ifndef __UI_ServersDlg__
#define __UI_ServersDlg__

/**
@file
Subclass of UI_ServersDlg, which is generated by wxFormBuilder.
*/

#include "UI_BaseClasses.h"
#include "VLPrerequisites.h"

#include "VLUserSettings.h"

/** Implementing UI_ServersDlg */
class UI_ServersDlgExt : public UI_ServersDlg
{
protected:
	// Handlers for UI_ServersDlg events.
	void OnServersSelectionChange( wxCommandEvent& event );

  void OnAdd( wxCommandEvent& event );
	void OnDelete( wxCommandEvent& event );
	void OnNameChanged( wxCommandEvent& event );
	void OnServerChanged( wxCommandEvent& event );
  void OnPortChanged( wxCommandEvent& event );
	void OnSave( wxCommandEvent& event );
  void OnCancel( wxCommandEvent& event );
	void OnClose( wxCommandEvent& event );

public:
	/** Constructor */
	UI_ServersDlgExt(wxWindow* parent, VLServerSettings &settings);

  void RefreshList();
  void RefreshRightSide();

  void MarkAsDirty(bool isDirty = true);
  bool CheckIfDirty();

  //TODO: Implement these
  void Cancel();
  void Save();

private:
  VLServerSettings &mSettings;

  bool mDirty;
  bool mSelectedIsNew;
  wxString mSelectedName;

  bool mDirtyDetection;
};

#endif // __UI_ServersDlg__
